World of Warcraft, 16.06.2016

#1 Legion Q&A With Ion Hazzikostas: Personal Loot Tradeable

The very first weekly Legion Q&A was hosted by community manager Josh Allen and Assistant Game Director Ian Hazzikostas. Once again, they got some new information and lots of confirmation about the upcoming WoW Expansion for us.

Highlights

  • Personal loot will be tradeable
    • if you already acquired that item
    • if the item is no upgrade for you (in terms of itemlevel)
  • Legendaries will be most likely targetable farmed in later Legion
  • Legendaries can be obtained by playing the game. The can drop mostly everywhere.
  • Valor-Upgrades could possibly return at the end of Legion
  • Every item can be titanforged. It is intended, that an item from heroic dungeons can exceed a mythic raid item. That makes it more rewarding going back to older content, you already have cleared because a titanforged item can drop for you there

 

Complete Transscript

  • No date for the pre patch (of course) yet, as things still have to be tested
  • Demon Hunters will be playable a short time before Legion actually launches
  • Personal loot will be tradeable
    • if you already acquired that item
    • if the item is no upgrade for you (in terms of itemlevel)
  • No further changes to allow healers level faster, the devs are happy with the current situation. Of course healers do less damage than damage dealers, but that’s just intended because, well they’re just healers and not damage dealers
  • Legion will have a lot more patch content. No more 13 months of a single raid instance, the developers definately do not want another content drought!
  • The plan is no longer to release expansions more frequently but pace out the content in every addon better than before. It just takes a certain time to create an expansion.
  • Thal’dranath plans dropped, but there will be new, cooler areas in future patches for Legion
  • Suramar will get more content during the lifecycle of Legion. Unlike in WoD, storylines should be largely explored this time
  • Blood of Sargeras will be BoP, but with an upcoming build you will be able to get it from more sources unattached to professions (quests, world drops). However it is intended, that a gather-profession should better complement a crafting profession. This should rise the market value of a crafter.
  • The next Q&A session will be profession focused, a PvP session will follow as well
  • Legendaries and PvP gear should prevent boredom of completely planning the timeline for your character. RNG = exciting!
  • PvP gear is needed, to balance out classes
  • Legendaries are random, they are supposed to bring back the excitement on random drops.
    • There is a bad luck protection
    • Legendaries will not be targetable from the start but probably will be in the future
  • Legendaries will have an impact on mythic progression race, the developers are aware of that. But they are taking the risk, because
    • It’s an roleplaying game and your character should be unique!
    • Legion Legendaries will have a smaller impact than the Ring in Hellfire Citadel
    • Warforged, Sockets and Titanforged evens out the gap with Legendaries. A warforged trinket brought a bigger power gap as the ring in HFC
  • No news on pristine servers. Legion brings a lot of content, you can and have to experience without dungeon browser
  • Legion is the best expansion for playing alts so far. There is so much diverse content, you can level up multiple characters without getting bored
  • Artifact Knowledge is not account-wide but character-wide
  • With each week into Legion, you will gain Artifact Knowledge faster. This is server-wide.
  • Developers try to make it very easy to keep up on around 80% for your second specc artifcat.
  • No plans to lift any more restrictions on weapon transmogs
  • Valor-Upgrades could possibly return at the end of Legion
  • Timewalking and weekly events will be further optimized, but no events active for the first four weeks
  • Itemsquish will come with the next expansion. The devs are looking for a better combat and stats system
  • Legendaries can be obtained by playing the game. The can drop mostly everywhere. Unlike the past something exciting can happen at any time in the game!
  • Relics will drop from a larger variety of activities in a future beta build
  • Spell-specific animations for casters will come in the future
  • It is intended, that different speccs fit different encounters. You can master a large part of the game by playing the role and specc you want. You should
  • Every item can be titanforged. It is intended, that an item from heroic dungeons can exceed a mythic raid item. That makes it more rewarding going back to older content, you already have cleared because a titanforged item can drop for you there. The devs are looking to bring more surprise to the game
  • Flying will be unlocked somewhen in the middle of the lifecycle of Legion
  • From now on the developers focus almost completely on balancing the classes. It is unlikely to see any more mechanical changes
  • A lot of UI options were removed for more simplicity but they should
  • Holy and Discipline Priests will be a lot different from each other, more than ever before. Holy will be the classic healing specc, while Discipline is meant to be a hybrid class, fitting situation where you would have needed 4,5 healers in the past
  • The developers are happy with the way tanks can solo content at the moment
  • Ulduar style hard modes are always on the board for the devs. Such mechanics will be implemented whenever it makes sense
  • No third specc for Demon Hunters are planned at the moment
  • Currently no Dungeon sets in Legion, nothing planned. The order hall sets should fill that space.
  • The Warlords of Draenor ring will decline with growing character level
  • You will not be able to start the Warlords legendary questline once the pre patch is released