World of Warcraft, 07.09.2017

Hotfixes September 5 & 6: PvP Balancing

Here are your daily hotfixes!


  • Fel Lava on Argus will no longer damage pets.
  • The number of World Quests required to complete the Argussian Reach Emissary is reduced to 3 (was 4) until next week, when more Argussian Reach World Quests will become available.


  • Druid
  • [Hotfix in testing] Fixed a bug preventing Starsurge from having visual or sound effects.
  • Priest
  • [Hotfix in testing] Fixed a bug that made Void Eruption’s Vampiric Touch missile display incorrectly.
  • Shaman
  • Elemental Overloads should correctly hit if the target is behind the caster.

Dungeons and Raids

  • Humanoid mobs in low level dungeons should drop gold once again.

Pet Battles

  • Fixed a bug in which Gloamwing and Snozz counted for each other toward the Aquatic Assault achievement.


  • The objective requirement for the “Core Mechanics” World Quest has been reduced to 8 Crystalline Construct Cores (was 20).

September 5


  • A treasure hidden off the edge of the Antoran Wastes has now been moved on to the island.
  • The Paraxis now fires at player locations, allowing players to avoid the damage from the effect.


  • Druid
    • Feral
      • Thrash should now be able to proc Ashamane’s Bite and Primal Fury without requiring the Tier 19 2-piece bonus.


  • Flight Master’s Whistle should no longer go on cooldown if the cast is canceled.
  • Players should no longer be able to use high item level Holiday items at low levels.

Player versus Player

  • Players have a 30% reduced chance to Dodge and Parry attacks while in PvP situations (was 20%).
  • Stealth effects should no longer be removed when Dalaran Sewers starts.
  • Death Knight
  • Unholy
    • Crypt Fever damage reduced by 25%.
    • PvP template Strength reduced by 2%.
  • Frost
    • PvP template Strength reduced by 3%.
  • Demon Hunter
  • Havoc
    • PvP template Agility reduced by 3%.
  • Druid
    • Balance
      • Circadian Invocation will no longer keep the Druid and target in combat for an extended time.
    • Feral
      • Brutal Slash now deals 40% less damage in PvP situations.
      • PvP template Agility reduced by 3%.
      • PvP template Armor increased by 15%.
      • PvP template Versatility increased by 20%.
      • PvP template Stamina increased by 5%.
      • Feral Instinct increases damage you deal by 2.5% per rank in PvP situations (was 5%).
  • Monk
  • Windwalker
    • Serenity increases your damage deal by 16% in PvP situations (was 22%).
  • Paladin
  • Holy
    • Avenging Crusader healing should now properly scale with Versatility.
  • Retribution
    • Templar’s Verdict deals 7% less damage in PvP situations.
    • Divine Storm deals 7% less damage in PvP situations.
  • Rogue
  • Subtlety
    • PvP template Agility reduced by 3%.
    • Symbols of Death increases your damage by 10% in PvP situations (was 15%).
    • Catlike Reflexes increases Dodge chance by 5% in PvP situations (was 20%).
  • Warrior
  • Arms
    • PvP template Strength reduced by 2%.


  • Endless Halls
  • Your camera should no longer occasionally flip around when moving between rooms in the Endless Halls.
  • You should no longer be able to get stuck on the objects in the middle of the Endless Halls rooms.


  • “Commander’s Downfall” and “Felfire Shattering” should no longer remove Army of the Light Reputation.
  • Players who are removed from the Lightforged Warframe during the quest “Lord of the Spire” will no longer be prematurely teleported back to Destiny Point.
  • Hadrox and Radix should now have an appropriate amount of health when engaged for “Slumbering Behemoths”.